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41. Quickest way to create invention alt - in Skill Discussions [original thread]
That's because there's absolutely no practical difference between newly created characters ever since neural remaps were introduced. The difference in skills is minimal to the point of being laughable, and the attributes are identical. As for "t...
- by Akita T - at 2010.04.13 10:23:00
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42. Guided Missile Precision vs. Warhead Upgrades - in Skill Discussions [original thread]
Up to 6.25% more DPS against small enough targets when shooting guided missiles (or no DPS change at all when target is large and slow enough, or when using unguided missiles), vs 1.85% more DPS against everything with any missile. That's the ...
- by Akita T - at 2010.04.13 10:15:00
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43. Should I reroll this alt? - in Skill Discussions [original thread]
Originally by: Revolution Rising Would that do the trick? I'm not really sure about the different races and their attribute "limits" ? Everything is the same now. There are no differences between races and bloodlines. You get exactly th...
- by Akita T - at 2010.04.12 19:36:00
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44. Mission Alt.. - in Skill Discussions [original thread]
Originally by: Daniel Oneal As far as I can tell, the compensation skills effect active and passive. Why would I reduce these skills? Just wondering. New plan: [...] 30. Shield Compensation IV 31. Kinetic Shield Compensation I 32. Kinetic...
- by Akita T - at 2010.04.12 19:04:00
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45. Mission Alt.. - in Skill Discussions [original thread]
Edited by: Akita T on 12/04/2010 16:26:53 Why would you train drone skills if you plan to use a Tengu ? The "good" mission Tengu configs have zero dronebay. And while you're at it, you won't be exactly overheating anything on it either for mi...
- by Akita T - at 2010.04.12 16:22:00
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46. Do Gunnery Skills increase the chance of "excellent" hits? - in Skill Discussions [original thread]
Edited by: Akita T on 11/04/2010 12:28:55 The only things that always deal the exact same damage are wrecking shots, they always deal exactly x3 damage compared to "base" damage. Every other type of shot can deal ANY damage whatsoever, they'r...
- by Akita T - at 2010.04.11 12:24:00
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47. Do Gunnery Skills increase the chance of "excellent" hits? - in Skill Discussions [original thread]
Originally by: Forge Trader Yes, I read Akita's explanation. Yes, I read the reference. Yes, I am paying attention. No, you are simply WRONG that there is "no way" to increase the number of excellent, well aimed, and wrecking hits. One way...
- by Akita T - at 2010.04.11 11:41:00
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48. Do Gunnery Skills increase the chance of "excellent" hits? - in Skill Discussions [original thread]
Did you read anything I just wrote or anything in the linked article ? You can only increase the chance TO HIT slightly via skills that increase optimal/falloff/tracking of weapons, but most of it comes from proper weapon choices, equipment that ...
- by Akita T - at 2010.04.10 09:29:00
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49. Do Gunnery Skills increase the chance of "excellent" hits? - in Skill Discussions [original thread]
Linkage Even if you have a 100% chance to hit (shooting at a stationary target while you are stationary too, and the target is in optimal range of your weapons), if you shoot long enough, you always get the same distribution (percentage-wise)...
- by Akita T - at 2010.04.10 03:52:00
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50. How do i increasing my training time? - in Skill Discussions [original thread]
If you already have all 11 learning skills to L5 and also have cybernetics to L5 with the "<something> - Improved" implant set already in your head, there's nothing else you can do to DE crease your training time except remapping your base ...
- by Akita T - at 2010.03.14 10:31:00
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51. How many million SP do you have wasted? - in Skill Discussions [original thread]
Originally by: Sidus Isaacs I can fly a Hulk... but I don't. Me too I never even bought a Hulk (except on SiSi). But no, I don't consider any of my SP as "wasted"... just "unused, for now". I keep getting more and more of those kinds...
- by Akita T - at 2010.03.14 04:26:00
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52. SP/hour - in Skill Discussions [original thread]
Edited by: Akita T on 10/03/2010 04:22:21 Since remapping is possible (so everybody can maximize his chosen attribute pair to 15/9), and the formula is well-known (non-rounded primary attribute value * 60 + non-rounded secondary attribute val...
- by Akita T - at 2010.03.10 04:21:00
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53. Skills to get more loyalty points - in Skill Discussions [original thread]
The only two skills that will directly and significantly affect LP gains for Personnel agents are Bureaucratic and Labor Connections. If you already requested the mission, got Angel Extra, DID NOT ACCEPT IT, then trained the skill some levels, th...
- by Akita T - at 2010.03.05 16:01:00
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54. SP/Hour, month, year? - in Skill Discussions [original thread]
2277 in almost everything (except charisma-related, that is). Not in a big hurry So... 2,277/h 54,648/d 19,946,520/y _ Beginner's ISK making guide | Manufacturer's helper | All about reacting _
- by Akita T - at 2010.03.04 01:42:00
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55. skill books creation? - in Skill Discussions [original thread]
One important thing : ALL NPC orders have a duration of roughly 1 year (slightly under, updated daily during downtime), all player orders have a duration UNDER 90 days. That's how you can quickly differentiate between NPC and player orders on the ...
- by Akita T - at 2010.03.03 23:22:00
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56. best starting profession for scanning alt - in Skill Discussions [original thread]
All characters start with 8/8/8/8/7cha attributes and 2 insta-available remaps and nearly identical skills (the only difference is between races, the racial frigate and gun type, bloodlines of same race have identical skills). The starter skill-se...
- by Akita T - at 2010.02.28 11:36:00
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57. What is the point of learning skills? - in Skill Discussions [original thread]
Originally by: Ambo The idea higher up the thread of removing them and adding 10 to all attribs with something else to compensate for time already invested into learning skills sounds good. A bit, maybe, but not really. The only real is...
- by Akita T - at 2010.02.23 17:04:00
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58. What is the point of learning skills? - in Skill Discussions [original thread]
Originally by: Ambo IMo, CCP should do away with the learning skills. Or just start everybody with L4 basic and L3 advanced _ Beginner's ISK making guide | Manufacturer's helper | All about reacting _
- by Akita T - at 2010.02.23 15:05:00
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59. What is the point of learning skills? - in Skill Discussions [original thread]
Originally by: Restless Phantom You are wrong in this Akita :( Seeing as _ANY_ route you take in eve training skills as fast as possible is something you want. Completely, utterly and patently untrue, if by that you would have meant "ce...
- by Akita T - at 2010.02.23 06:10:00
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60. What is the point of learning skills? - in Skill Discussions [original thread]
Edited by: Akita T on 20/02/2010 16:57:58 Originally by: Renias Zenmerr I was just wondering why CCP made 11 skills you absolutely have to train at some point. I just feels a bit annoying to have to train mandatory skills. Ori...
- by Akita T - at 2010.02.20 16:57:00
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